What each version of the game brought, the newest first.
Version 0.9.5: Behind the scenes: who tries the game first
We now know how many people press “Play now” and how many of them make an account afterwards, without storing anything about you or about what you do in the trial.
Version 0.9.4: A lighter home screen on phones
On phones the panel of the home screen is much shorter, so the base and the rocket are in sight: playing, Google and the email, each in its line.
Version 0.9.3: Play with one touch, and always a next step
The home screen now leads with “Play now”: one touch and you are in a trial base, with no account and no window in between.
The page of the route shows your next step: the work under way, or the cheapest upgrade you can make.
The coins that fly to your balance are now the coin of the game on every phone.
Version 0.9.2: A livelier game: animations and new sounds
Your balance counts up to the new amount when coins come in, and what you pay drops from it in red.
When a work ends, its card glows and the level gained pops. A work under way has a bar that moves.
Confetti for the big moments: your first part, the whole rocket and a base on a new planet.
A coin turns over the solar panels and the fuel well when there is something to collect.
New sounds for coins, payments, finished works and celebrations.
The game tour puts first what the game gives you by itself, and your link as an extra.
Version 0.9.1: Clearer buildings and rewards
Each building now carries a sign that says what it is for: 🔓 lets the rocket go further, 🪙 brings or keeps coins, ⏱ makes the works shorter, 🎨 opens new looks and ✨ is decoration.
When you collect a reward, a chest or your coins, they fly to your balance, so you see where they go.
The game tour explains the buildings, the missions and what it takes to fly to the Moon better.
On phones the map of the route is smaller, and the whole page fits on one screen.
Version 0.9.0: The route between planets has its own page
Tap the ribbon at the top to open the route: a map with the Earth, the Moon and the unknown destination, joined by the way between them.
The map shows where you are, the leg to your next planet and your rocket on its way during a trip.
Everything the old drop-down had is there: what the next destination asks for, the take-off, the trip under way and the way between your bases.
Version 0.8.5: Behind the scenes: where visitors come from
We now know, without storing anything about you, which websites send people to the game, to keep improving it.
Version 0.8.4: A new picture for links to the game
When you share a link to the game, it now shows the 3D launch base with the logo and the promise of the game, in your language.
Version 0.8.3: Behind the scenes: announcements
Each new version now prepares its announcement for X, ready to publish.
Version 0.8.2: More upgrades in sight on phones
On phones the upgrade cards are laid out in two rows, so you see about twice as many at a glance without scrolling.
Version 0.8.1: Roomier upgrade cards and a picture per language
On phones the upgrade cards are bigger and easier to read and to touch.
The pencil that changes your profile picture no longer covers your flag.
Links to the game in Portuguese and French show a picture with the words in your language.
Version 0.8.0: Now in Portuguese and French
The game, the guides, the legal pages, the emails and the news are now also in Portuguese and French. Choose your language with the 🌐 selector; your browser’s is picked when you have not chosen.
The home page and the public pages have their own address in each language: /pt and /fr.
The tank is now assembled before the fins: the rocket is built engine, tank, fins, fuselage and cockpit.
Version 0.7.10: 17 new flags
17 new flags (44 in all): Russia, China, India, Turkey, Greece, Denmark, Finland, Iceland, Czechia, Hungary, Romania, Bulgaria, Croatia, Bolivia, Paraguay, Costa Rica and Cuba.
Version 0.7.9: A better card when you share
The picture that goes with your link now shows the launch base with all its buildings, behind your figures.
The card of your invitation link now says your username, not the name of your rocket.
Version 0.7.8: Invitation links with a card
When you share your invitation link, chats now show whose base it is, with its picture and what you get by joining.
Version 0.7.7: Clearer messages when you share
The messages that go with your link, your invitation and your commander card are shorter and say what the game is.
Version 0.7.6: A tidier collection and profile
The Collection tab says how things are got in a single line, and the laboratory takes less room.
In your profile, tap the picture to change your profile icon.
In dark mode, the Profile button now stands out when you are in your profile.
Version 0.7.5: A lower upgrades panel on phones
On phones, each upgrade is now a low card in one line, with its price to buy it with one touch: the open panel takes half the room and leaves more of your base in sight.
An upgrade you cannot buy yet is dimmed, with a lock on its price. Tap it to see what it needs.
The Team tab of the panel is lower too.
Version 0.7.4: Clearer missions button
On phones, the gift only shows a number when there is something to collect. While missions are left to do, it shows how far you have got instead (🎯 1/2).
Going from Extras to Team no longer moves the camera.
On phones, the upgrades panel is folded every time you come back to "My rocket".
Version 0.7.3: More room for your base on phones
On phones, the top of the hangar is now a single bar: the planets, the time, the sound and your profile.
The upgrades panel starts folded, to leave your base in sight. Tap "Upgrades" to open it.
Version 0.7.2: Clearer collection and fairer visits
The Collection tab now explains how to get everything: three steps at the top, what each rarity takes, and a button that takes you to the laboratory already looking for that category.
Fixed: researching rocket models could find a piece you already had. It never repeats now.
Visits now count once a day for each logged-in player, even on the same Wi-Fi: a whole class can visit each other. Without an account it is still one per connection.
You can move the camera further away from your base.
Version 0.7.1: Sharper on phones
The base no longer stays blurry on a phone: if the game lowers the graphics because it runs slowly, it tries the best quality again the next day, and it never goes as low as before.
The names of the workers at the ticket booth, the solar panels and the oil well are no longer cut off.
Version 0.7.0: More guides and an About page
There are 14 new guides: your first week, daily missions, trophies, how to share your base, rewarded ads, friends and ranking, the trip to the Moon, the Moon base, your account and more.
New About page, with what Rocket Crew is, how it works and how to contact us.
Version 0.6.0: The trip to the Moon
Flying to the Moon is now an event: you pick the day and the time of the take-off (at least a day away), and up to three workers, in space suits, go with the rocket. It costs 5000 coins and cannot be cancelled.
Everybody who visits your base counts down with you. At take-off the workers climb aboard, the rest gather round the rocket, and it lifts off with the camera on board. It is only seen live.
The journey lasts a day, told in four still scenes. When it lands, the workers who went start a base on the Moon, from scratch, with the same coins. Your levels add up: the Earth takes you to 25, the Moon from 26 to 50.
The pad on Earth is left empty: you can build a rocket again to take three more. New trophy: Witness, for watching take-offs live.
Version 0.5.8: Workers pace about their posts
Whoever is posted at the ticket booth, the solar panels or the oil well no longer stands still all day: they pace about their zone, quietly.
Whoever researches in the laboratory now goes inside it: you do not see them, and their name shows over its roof.
Version 0.5.7: The game runs a little lighter
Nothing changes in the game: this version only makes it use less memory and less of the server, and download a little faster.
Version 0.5.6: Fix: time left at the solar panels and the oil well
Taking a worker off the solar panels or the oil well could leave more time than a whole cycle (for example 3 h 36 min in a cycle of 3 h). The time left is now never more than a cycle, and the ones that were wrong are put right.
Version 0.5.5: A worker halves the cycle
A worker posted at the solar panels or at the oil well now cuts the cycle by half: 3 hours become 1 h 30 min and 6 hours become 3. Before, it only cut a third (3 hours became 2), which did not match the 50% it said.
Version 0.5.4: Small internal adjustments
Nothing changes in the game: this version only fixes how the game is checked and published.
Version 0.5.3: An oil well in the fuel depots
The mine is gone: its place is taken by an oil well that is now part of the fuel depots, which are still one building with the same name. It gives coins every 6 hours from the very start, and grows with the level of the depots. The fuel depots now start built, at level 1, for everyone.
The new drawing: a pumpjack that nods while it works, with a dark puddle of oil beside it; storage tanks that fill up as the hours go by; a pipeline into a refinery with its flare, right behind the fuel tanks; and a tanker parked at the end of the road.
Everything else works as before: collect it whenever you like, post a free worker at it to make it 50% faster, and the name of the worker shows over the building.
If you had upgraded the mine, you get back the coins you paid for it.
Version 0.5.1: A lighter first load, and a better mine
The game opens faster: guides, news and the ranking no longer download the 3D engine. The first download is more than half the size.
Bases that are shared in a chat or visited by many people answer faster: the page of a base, its preview and the public ranking are kept for a few seconds.
The mine is redone: a hill of rock with a timber headframe and a little train that leaves its mouth. A belt carries the ore into an energy factory behind the fuel tanks, which smokes while it works.
The coins that spun over the solar panels and the mine are gone: when one is full it stops and shines.
The name of the worker posted at the solar panels or at the mine is shown over the building, where it can be read.
Roads: the mine has its own road, and the helipad and the stands now have a path from the ring too. The solar panels took the place of the vault, which moved to the right of the stands.
Version 0.5.0: Solar panels and a mine: coins every few hours
Your base now has solar panels and a mine from the very start, at level 1. The panels are ready every 3 hours and the mine every 6.
Collect them from their sheet whenever you like: you get what they have made so far, and the cycle starts again, so collecting early loses nothing. The coins go straight to your balance. Nothing is stored beyond one cycle: once one is full it stops until you collect it.
A spinning coin over each one tells you when it is full, and you can watch the panels charge and the wagons fill up as the hours go by.
The mine has a little train that carries the ore along a track to an energy factory behind the fuel tanks, with smoking chimneys while it works.
You can post a free worker at the solar panels and at the mine, with no time limit, like at the ticket booth: while they are there, the cycle goes 50% faster. You can take them off whenever you like.
Upgrade them like any other element: each level gives about half as many coins again per collection.
They do not count towards the level of your base.
Version 0.4.0: Rocket models: the sporty A2
Every part of the rocket can now have another design. The ones you have had so far are the model A1; the new model A2 is sportier, in all five parts.
Each A2 part is a new item in your collection, found in the laboratory under "Rocket models". All five are uncommon, so a laboratory of level 2 is enough.
Choose the model of each part on its sheet, under the colour, and mix them as you like: an A2 engine with an A1 cockpit works. It is only looks.
The Collector trophy now counts the new pieces: its last level asks for 37.
A small notice tells you when there is a new version, and a dot on Profile stays until you open the news.
Version 0.3.2: A tidier Team page
The production is now a single block: the amount and the button to collect it, with the time left before it is lost (or until it can be collected again).
The production and the invitation to a new worker sit side by side, also on a phone, and the invitation text is clearer.
Team and Friends lose their repeated titles and the gaps between blocks are smaller on a phone, so the lists start higher.
Version 0.3.1: Daily missions push you to build every module, and tidier pages on a phone
While there is a module you do not have yet (a part of the rocket, a building or an extra) that you could build right now, the daily missions ask you to build one: it comes before the plain upgrade, the research and the test flight, and it pays more.
Activity is now a page like the others, not a window over them.
On a phone the pages (Team, Friends, Collection, Ranking and Activity) start higher, without the empty gap above the title, and the text of Workers is shorter.
In Team, the production and the invitation to a new worker sit side by side, also on a phone.
Version 0.3.0: Ticket booth, visitor view and a hangar you can walk into
Ticket booth next to the stands: post a worker there, with no time limit, and every visit gives 50% more coins while they are. Take them off whenever you like.
Visitor view: sit in the stands, pick your row and look around to see your rocket as your visitors do.
The hangar is now hollow and open at the front: workers walk in and out of it in their free time.
The warehouse is drawn as a real warehouse, with pallets of crates that grow with its level.
The observatory has a clear button in the control centre sheet, and the telescope always opens at its widest view.
15 new flags (27 in all). The flag is no longer asked for when you sign up: you pick it in your profile.
Trophies are harder: their first levels ask for much more, and only "Christened" is bronze for just naming your rocket. The progress saved with the old goals was reset.
In the laboratory the kind of thing to research is picked from a list. Tapping the ground now lets go of what you had picked, and dragging the view on a phone no longer picks anything.
The default profile icon, your rocket, sits on a bronze plate.
Version 0.2.0: Trophies, commander phrases and a global top 50
Trophies and commander phrases now live on the server: your progress, your best level on each trophy and the three you show are kept.
The ranking shows the top 50 of the game, with the trophies each player shows. On a base you visit you see the three trophies its owner shows and the whole list.
The camera goes round the hangar instead of behind it, so it never hides the rocket.
The window to name your rocket scrolls on a phone, to reach the Save button the first time you sign in.
🚀 Play free No download and no card: your launch pad is ready in under a minute.