Rocket Crew news: versions 0.10 to 0.19

What each version of the game brought, the newest first.

Version 0.19.0: The Moon gets its own face

  • The Moon is a different world: an economy of its own and a look of its own, with every building made new for a place with no air. You will see it when you get there.

Version 0.18.0: More planets on the way

  • The route now shows the planets that are coming, locked and marked “Coming soon”. Each one shows up when you reach the planet before it.

Version 0.17.0: Beyond the Moon

  • The game now talks about the whole solar system: the Moon is the first stop of the route, not the last. The home page, the tour, the guides and the pictures of the links say so.
  • The game downloads less before you can play, above all the first time you try it without an account.

Version 0.16.1: How ready you are for take-off

  • The route page shows, as a percentage, how ready your base is for take-off.

Version 0.16.0: Sign up in seconds

  • Signing up with your email only asks for your email and a password: your username comes from your email, and the code of whoever invited you only if you have one.
  • The game offers, now and then and only while a long work is under way, to install it as an app or turn on the warnings, so you hear the moment it ends.

Version 0.15.0: A quicker first rocket

  • Assembling each part of your rocket takes half the time, and your worker gets there in 3 seconds instead of 10: you see the rocket grow without waiting.
  • Behind the scenes: we now measure how long the game takes to load when you try it, so we can make it faster where it is slow.

Version 0.14.0: Save your rocket in one tap

  • When you try the game without an account, you can now save your rocket with Google right from the game, in one tap: no forms and without leaving your base.
  • The yellow notice at the top opens the same window, whenever you want to keep what you have built.

Version 0.13.3: Rocket Crew on Game Jolt

  • Behind the scenes: we can now tell when players come from our page on Game Jolt.

Version 0.13.2: Rocket Crew on itch.io

  • Behind the scenes: we can now tell when players come from our page on itch.io.

Version 0.13.1: One address for the site

  • The address with www now takes you to rocketcrew.gg, so search engines find each page only once.

Version 0.13.0: One tap per part

  • While you assemble your first rocket, paying for a part puts your best free worker on it straight away: no need to assign them.
  • The list of parts scrolls by itself to the part that comes next.
  • The trial offers to save your rocket once it is complete (all five parts), instead of after the first part.

Version 0.12.0: Your first rocket, step by step

  • While you assemble your first rocket, the game shows you what comes next and points at the button to press: the next part, assigning your worker, or where to find coins.
  • The list of parts stays open until the five parts are built.

Version 0.11.0: Try it and build straight away

  • Pressing “Play now” takes you straight to your rocket: it already has a name (you can change it with the pencil) and the engine is waiting for you, with no windows in between. The guide is still in your profile.
  • In the trial, the daily reward opens when you build your second part.
  • Behind the scenes: we now know how far the trial gets (up to which part), never what you build in it, and the admin pages read better in dark mode.

Version 0.10.0: Your trial base comes with you

  • If you try the game without an account and then sign up, you keep your base: the name of the rocket, the coins and the levels of the rocket and the base.
  • The trial reminds you to save your rocket when you have just built something, instead of asking all the time.
  • The home screen says it plainly: free, no sign-up, and your base is yours if you make an account.

🚀 Play free
No download and no card: your launch pad is ready in under a minute.