What each version of the game brought, the newest first.
Version 0.19.0: The Moon gets its own face
The Moon is a different world: an economy of its own and a look of its own, with every building made new for a place with no air. You will see it when you get there.
Version 0.18.0: More planets on the way
The route now shows the planets that are coming, locked and marked “Coming soon”. Each one shows up when you reach the planet before it.
Version 0.17.0: Beyond the Moon
The game now talks about the whole solar system: the Moon is the first stop of the route, not the last. The home page, the tour, the guides and the pictures of the links say so.
The game downloads less before you can play, above all the first time you try it without an account.
Version 0.16.1: How ready you are for take-off
The route page shows, as a percentage, how ready your base is for take-off.
Version 0.16.0: Sign up in seconds
Signing up with your email only asks for your email and a password: your username comes from your email, and the code of whoever invited you only if you have one.
The game offers, now and then and only while a long work is under way, to install it as an app or turn on the warnings, so you hear the moment it ends.
Version 0.15.0: A quicker first rocket
Assembling each part of your rocket takes half the time, and your worker gets there in 3 seconds instead of 10: you see the rocket grow without waiting.
Behind the scenes: we now measure how long the game takes to load when you try it, so we can make it faster where it is slow.
Version 0.14.0: Save your rocket in one tap
When you try the game without an account, you can now save your rocket with Google right from the game, in one tap: no forms and without leaving your base.
The yellow notice at the top opens the same window, whenever you want to keep what you have built.
Version 0.13.3: Rocket Crew on Game Jolt
Behind the scenes: we can now tell when players come from our page on Game Jolt.
Version 0.13.2: Rocket Crew on itch.io
Behind the scenes: we can now tell when players come from our page on itch.io.
Version 0.13.1: One address for the site
The address with www now takes you to rocketcrew.gg, so search engines find each page only once.
Version 0.13.0: One tap per part
While you assemble your first rocket, paying for a part puts your best free worker on it straight away: no need to assign them.
The list of parts scrolls by itself to the part that comes next.
The trial offers to save your rocket once it is complete (all five parts), instead of after the first part.
Version 0.12.0: Your first rocket, step by step
While you assemble your first rocket, the game shows you what comes next and points at the button to press: the next part, assigning your worker, or where to find coins.
The list of parts stays open until the five parts are built.
Version 0.11.0: Try it and build straight away
Pressing “Play now” takes you straight to your rocket: it already has a name (you can change it with the pencil) and the engine is waiting for you, with no windows in between. The guide is still in your profile.
In the trial, the daily reward opens when you build your second part.
Behind the scenes: we now know how far the trial gets (up to which part), never what you build in it, and the admin pages read better in dark mode.
Version 0.10.0: Your trial base comes with you
If you try the game without an account and then sign up, you keep your base: the name of the rocket, the coins and the levels of the rocket and the base.
The trial reminds you to save your rocket when you have just built something, instead of asking all the time.
The home screen says it plainly: free, no sign-up, and your base is yours if you make an account.
🚀 Play free No download and no card: your launch pad is ready in under a minute.