What each version of the game brought, the newest first.
Version 0.29.0: Delete your account
You can now delete your account for good from «Account», with two confirmations. Everything in it is erased and it cannot be recovered.
Version 0.28.2: We read your ideas sooner
Every idea and every bug on the board now reaches the team by email as soon as it is written, so we can answer sooner.
Upgrading a part to level 2 now always takes longer than assembling it, and the trial offers to save your rocket from the first minute-long job. After sending an idea or a bug, a message tells you it is on the board.
Version 0.28.1: Parts take a bit longer
Assembling the first five parts of the rocket takes a bit longer, from 20 seconds for the engine to 1 minute for the cockpit, so you can see and enjoy each one being built.
Version 0.28.0: One thing at a time
A new player no longer gets a pile of windows: the first colour is picked inside the guide, the daily reward waits for the second part, and there are at least 45 seconds between windows that open by themselves.
Version 0.27.3: Fuel too
The first guide now also has you open the fuel and collect its coins for real, after the solar panels.
Version 0.27.2: Where the money comes from
After your first part, the guide takes you to the base: you open the solar panels and collect their coins for real, and you learn the fuel works the same way.
Version 0.27.1: A guide you play
The first guide now makes you do the first steps for real: everything is dimmed except the card you have to press, to pay for the engine, give it a worker and wait for the job.
Version 0.27.0: A first guide
When you arrive, a short guide of seven steps tells you what matters: your goal, the coins, the parts, the workers, the base and the route. It also opens in the trial. The full guide is still in your profile.
Version 0.26.1: Know what you buy
Every piece and building now says what it does right on its card, and at the very start the base waits until you have paid for the first part of the rocket.
Version 0.26.0: Ideas and bugs
There is now a public board in your profile where you can share ideas and report bugs, and vote for the ones you want to see first.
Version 0.25.1: Where the coins are
When you assemble the third part of your rocket, the guide now points a finger at your solar panels and your fuel depots, so you collect the coins they have made.
Version 0.25.0: A trailer with a story
The trailer on the home screen now tells a story, with a bit of humour: Earth is running out of energy, the Moon has helium-3, and Mission Control needs someone to go for it. Two characters, Mission Control and you, talk it over at the foot of the base before you ride the tower’s lift up and board.
The lift of the tower is now an open cage that the workers ride to get to the works up high, one at a time.
Version 0.24.0: Your first colour
When you finish your first part, you can now pick your first colour: black, white or grey (two new colours). It is unlocked and the whole rocket wears it, and it stays with you when you save your rocket.
Trial mode now shows what you would keep when you save: your rocket, a link of your own, alerts when your works finish and the daily reward with its streak, plus a gift of 100 coins. It also tells you when a long work is under way.
Version 0.23.0: The Moon gets tougher
On the Moon everything costs 2.5 times what it costs on the Earth, the works last one and a half times as long, and the take-off from the Moon costs 15,000 coins and 5,000 helium-3. In return, a worker standing on the Moon produces twice as many coins. And the ranking now shows, next to each level, the last planet each player has reached.
Version 0.22.0: Someone always stays
On every planet at least one worker has to stay when the rocket takes off: from one to three can go, but never everyone. You need at least two workers on the base to take off.
Version 0.21.2: A pad with a top layer
The launch pad can now wear a third colour: its top layer, apart from its body and its edge.
Version 0.21.1: Models, just A1 and A2
The models of the parts are now simply called A1 and A2, with no extra word beside them.
Version 0.21.0: A base in your colours
The service tower and the launch pad can be painted now, with the colours you have found: one for the body and another for the stripes or edge. They look the same on the Earth and on the Moon.
Version 0.20.1: Trophies in full view
All the trophies are now on show, with an empty slot for the ones you have not earned yet. Tap one to see what each level asks for.
The profile is tidier: the icon is changed by tapping the picture, and the commander card is gone.
On a computer, the two cards beside the scene start folded to what matters (your name, level, coins, what is waiting to be collected) to leave more room for the scene. Unfold them with the little arrow.
Version 0.20.0: One building less
The storage is now part of the hangar: it holds the coins waiting to be collected, from 200 at level 1 to 3,200 at level 5. If you had built the storage, your hangar takes the higher of the two levels, and any works on it were cancelled and paid back.
🚀 Play free No download and no card: your launch pad is ready in under a minute.