Rocket Crew › Game guides

🗓️ Your first week in Rocket Crew: a day-by-day plan

Rocket Crew is not won in a day, but the first week decides whether the rest goes fast or slow. This plan invents nothing: it puts in order what the other guides explain so you do not have to decide every step.

Day 1: the base of everything

  • Name your rocket, assemble the first engine and send your worker to the work (first steps).
  • Verify your email: it is 50 coins and, if someone invited you, the moment you start counting as their worker.
  • Claim the daily reward (10 coins on the first day) and look at the missions: they are in the same window (daily missions).
  • Copy your base link and share it somewhere people will open it today. Every new person is 10 coins.

Days 2 and 3: more hands

  • Come in once a day, even for a minute: collect the coins from visits, claim the reward and the workers’ production. What you do not collect in time is lost.
  • Invite the friends who will really play. Each one who verifies their email is one more worker on your base: another work at the same time and 10 coins a day for each level of their rocket (workers and invitations).
  • Upgrade the hangar before it fills up: at the start only 200 coins from visits fit (how to earn coins).

Days 4 and 5: let the base follow the rocket

  • Upgrade the launch pad when the rocket runs out of room: it is the cap of the whole rocket (the base).
  • Build the laboratory and start a research. It takes hours and runs by itself while you play (the laboratory).
  • If you have the test pad, make a test flight, but only with coins you can spare (test flights).

Days 6 and 7: review and adjust

  • Look at your daily reward: you reach day 7 of the calendar, which pays 70 coins, and from then on you claim that every day.
  • Check which building holds back each part and upgrade that one first. It is the cause of almost every stuck rocket (the rocket).
  • Look at the trophies you already have and choose the ones to show off (trophies).

💡 If you can only do one thing each day, do this: come in, collect, claim and leave a work running before you go. An idle worker is time that does not come back.

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No download and no card: your launch pad is ready in under a minute.

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