Rocket Crew › Game guides

🏗️ The launch base: every building and what it is for

The base is what lets the rocket grow. Each building has its own level and is built and upgraded with coins and a worker, like the parts. A new base starts with the launch pad, the hangar and the fuel at level 1.

The buildings

BuildingWhat it doesAsks forFirst levelLevels
🛫 Launch padSets the rocket's maximum total level—304
🏭 HangarThe fins cannot go above its level, and it holds the coins waiting to be collected—205
🗼 TowerThe fuselage and the cockpit cannot go above its levelLaunch pad lv. 2405
🛢️ FuelFuel depots with an oil well and a small refinery: the engine and the tank cannot go above its level, and the well gives coins every 6 hours. It does not store more, so it stops until you collect it—405
🖥️ ControlControl center with its antenna and its observatory: every work takes less timeTower lv. 31205
🎟️ VisitorsStands for the visitors: more coins per visit10 visits1205
🔬 LaboratoryA free worker researches here and unlocks new looks: each level opens one more rarityHangar lv. 2605

As with the parts, each level costs twice the one before and takes three times as long. The level of the base is the sum of the levels of these buildings.

Solar panels and oil well: coins every few hours

Two places of the base give coins every few hours. The solar panels are there from the start, at level 1, and fill up every 3 hours. The fuel have an oil well with its refinery and a tanker, and they are there from the start too, at level 1: it fills up every 6 hours, and it grows with the level of the depots (80 coins for the first upgrade). You collect each one from its sheet whenever you like: you get what it has made so far (half the cycle, half the coins) and the cycle starts again, so collecting early never loses anything. The coins go straight to your balance, no hangar needed. Nothing is stored beyond one cycle: once full, it stops until you collect it, so coming back often is what pays. The solar panels do not count towards the level of the base. Upgrading raises what each collection gives. And you can post a free worker at each one, with no time limit: while they are there, its cycle takes 50% less time (3 hours become 1.5, 6 become 3).

LevelSolar panelsFuel
11230
21845
32768
441101
561152

A build order that works

  1. Launch pad to level 2. It unlocks the tower and the fuel building, and raises the cap of the rocket.
  2. Raise Tower and Fuel. Without them, four of the five parts stay at level 1.
  3. Hangar to level 2. It lets the fins grow and unlocks the laboratory.
  4. Hangar higher as soon as your visits fill the 200 coins of room you start with.
  5. Visitors’ stands when you reach the visits they ask for: every visit pays more from then on.
  6. Control center once the tower is at level 3: every work of the base gets shorter.

Extras: only for show

These change nothing in the game (no coins, no times, no levels) and do not count towards the level of the base. They are there to make your base yours, and visitors see them too. The test pad is the exception: it is what lets you make test flights.

ExtraWhat it addsAsks forFirst levelLevels
💡 LightingMore lamp posts: the base looks better at nightBase lv. 5403
🚚 VehiclesTanker truck, crane and off-roaderBase lv. 10 + Fuel lv. 1603
🚁 HelipadA helipad with its helicopter, which ends up flying around the baseBase lv. 8803
🧪 Test padA small pad with its tower and a test rocket, which ends up firing its engineBase lv. 6603
🚩 DecorationFlag, sign, fence, road and gardensBase lv. 2205

A base that is alive

  • Your workers walk around the base with their name over their head. Up to 20 are drawn at once; the rest work and produce all the same.
  • Each visit of the day is a person sitting in the stands. If you are looking when they arrive, you see them walk in along the road.
  • The light follows your local time: at night the lamps come on and the workers carry a torch on their helmet.
  • You can change the land around the base with the ecosystems you find.

🚀 Play free
No download and no card: your launch pad is ready in under a minute.

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